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Majesty 2: The Fantasy Kingdom Sim
''Majesty 2: The Fantasy Kingdom Sim'' is a real-time strategy game developed by 1C:Ino-Co and published by Paradox Interactive. The game was announced on April 18, 2008 and was released on September 18, 2009. It is a sequel to Cyberlore's ''Majesty: The Fantasy Kingdom Sim''. A Mac OS X version of Majesty 2 was announced by Virtual Programming on August 13, 2010. Virtual Programming published the Mac OS X version of the game on November 16, 2010. The publisher released the Mac OS X versions of the first two expansion packs, Kingmaker and Battles of Ardania, on December 15, 2010. In January, 2011, Virtual Programming published the third expansion, Monster Kingdom, for Mac OS X. In April, 2011, Paradox published a collection of the three expansions plus Majesty 2, titled "Majesty 2 Collection", for PC. ==Gameplay== The core gameplay of ''Majesty 2'' is essentially the same as the original ''Majesty''. Players take the role of "the sovereign", placing buildings and recruiting units as in other real-time strategy titles. Individual units ("heroes"), however, are semi-autonomous; each has their own statistics and inventory and interact with the game world according to unit-specific AIs (for example hunters will scout unknown areas of the map while warriors prefer to attack or defend locations).〔(【引用サイトリンク】url=http://www.majesty2.com/index.php?option=com_content&view=article&id=64&Itemid=137 )〕 The player can influence the actions of hero units by placing bounties on particular actions, such as exploring an area or defeating a specific enemy unit, using a variety of "flags".〔(【引用サイトリンク】url=http://www.majesty2.com/index.php?option=com_content&view=article&id=61&Itemid=134 )〕 They also supply heroes with equipment and other items via trade buildings, which both improves the hero's abilities and allows the player to recoup the money heroes have gained from flags and defeated enemies.〔(【引用サイトリンク】url=http://www.majesty2.com/index.php?option=com_content&view=article&id=63&Itemid=136 )〕
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